Case study · Online Game & Social Platform

Hokm Royale — Social 4-Player Hokm Platform

Online and offline four-player Hokm with quick matchmaking and bots, private tables, the Royal hall, daily rewards, missions, season ranking and a store.

Hokm Royale — Social 4-Player Hokm Platform
Our role
Product Design & Development
Date
In development
Service
Custom Software Development
4 players

Two-team Hokm

Online + offline

Both play modes

Real-time

WebSocket with state replay

Persian

Fully Persian PWA

Challenge

Players should never wait to start a game, yet should feel part of a live community, while the economy and rules stay cheat-resistant.

Approach

The server is the authority: a pure Hokm engine, live WebSocket runtime with bots, an atomic ledger-and-hold economy, and a Persian web/PWA client with an admin panel and voice chat.

Our role

01

Server Architecture

Django, DRF and Channels with a rules engine separate from the ORM and human-like bots.

02

Economy and Security

Idempotent transactions, table-entry holds, rate limiting and JWT authentication.

03

Player Experience

Persian client, a full offline mode, private and public tables, ranking, collection and push-to-talk voice.

TechnologiesDjangoChannelsPostgreSQLRedisWebSocket

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